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Nevertheless, dying is highly penalized: if players die, they lose half of their levels and most items (except for the eponymous sword), and they are returned to the dungeon’s entrance. The Sword of the Necromancer can also annihilate foes.Ĭombat is not challenging as most enemies (including bosses) have very predictable attacks and are not threatening at all. Each item has four slots for abilities: some skills can be negative, such as adding an elemental weakness to a shield, while others can be extremely beneficial but are expensive. Items can be upgraded by using the forge and certain objects scattered along the dungeon.
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The game also includes an elemental system, in which some enemies and items have weaknesses or resistances, changing the effectiveness of attacks. The solution is to call them back and summon them again until they are helpful. One issue related with this differentiator is that summonable allies are mostly clumsy because of their AI, and sometimes run in circles instead of fighting. They can also level up and acquire better abilities, but they can die easily, losing all the abilities and levels that they may have received, and cannot be revived again. After foes are revived using the sword, they fight on the player’s side. What makes Sword of the Necromancer different from other roguelike RPGs is the resurrection of monsters. While soul points recover over time, health points are only recovered by picking up hearts, dropped by monsters or found inside some breakable objects. Characters also have soul and heart points: souls enable the dashing ability and hearts represent health. Players can equip a ranged weapon, a melee weapon, a summonable monster, and an amulet, or choose any combination of the above as they see fit. Players designate items into each of the four slots however, some items do not provide extra actions, but simply grant status bonuses. The simple battle system can be mastered after a few encounters: there is one button to dash (used to run or dodge) and four buttons to perform other actions. Tama can have allies of all shapes and sizes.Ĭombat is the essence of the game and is serviceable yet unremarkable.
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The narrative elements aren’t the most original, but they are enough to make the story interesting and engaging. Controlling the priestess, players traverse the floors of the dungeon again, facing the same bosses but unlocking other anecdotes that contain more details about their adventure. The game is divided into two distinct parts, with the second part adding a twist that requires players to traverse the floors of the dungeon again, facing the same bosses but unlocking other anecdotes that contain more details about their adventure. As players clear the dungeon’s floors, Koko and Tama’s past is unveiled via meaningful flashbacks, which explore the memories of the bandit and her fallen partner. Since the game begins when Koko is already dead, the events come as memories. Though the power infused in this weapon goes against the will of the gods and those who have tried to acquire it found only their demise, Tama decides to go inside the Necromancer’s crypt and obtain the sword to revive her beloved. Legend says that there is a tool created to grant immortality and bring back the dead called the Sword of the Necromancer. Shortly after realising that they are in love, Koko dies tragically, so Tama looks for a heretic power to revive her. The two protagonists have very little in common, but they forge an unbreakable bond. Koko, said blonde priestess with great knowledge of history and magic, is ignorant of how people live outside her own town. The game sees players taking on the role of Tama, a former bandit with pink hair who has been tasked to work as a bodyguard to a priestess on a pilgrimage around the continent. Even though this roguelike Spanish RPG isn’t above average, it does a great and welcome job in how it normalises the relationship between its main characters. It includes a queer love story, a simple but engaging battle system, and a decent array of monsters and items. Sword of the Necromancer invites players to attempt a resurrection quest, enabling them to bring back foes to fight as allies in the process. The idea of bringing back to life those who passed away has been in many tragic stories.
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